Piggybacking off the energy (and hexagonal tile utilities..) developed for Pollen Pusher, I realized that the classic game Rush Hour would interact in fun ways with a hexagonal grid. So I made it!
Generating levels was a bit of a challenge, and I iterated through a couple of naive algorithms before settling on the current one:
This gets puzzles that are interesting, but it still only seems to achieve a normal distribution of puzzle difficulties. So in the future I’d still like to eventually find The Hardest hexagonal rush hour puzzles.. But for now my interest is waning and I’ll probably move on to other things before I get that working.